﻿#if !UNITY_IOS || HUpdate
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace DownloadTool
{
    public interface IDownloadClient : IDisposable
    {
        bool IsFullSpeed { get; set; }
        bool ResumeSupport { get; set; }
        void Download(string url, string savePath, Action<Exception> completed, Action<long, long> progress);
    }
}
#endif